stoneundertone (
stoneundertone) wrote2011-06-19 07:45 am
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pmd event stuff
DUNGEON LIST:

((IC/OOC NOTE: The segments of the descriptions in italics are not on the sheet that characters see.))
1 - Little Hill : BEGINNER DIFFICULTY : A grassy burrow under a small hill where meadow Pokemon live. No weather, 3 floors. Treasure: a bag of assorted Gummis. A short, easy dungeon for beginners.
2 - Carved Crag : EASY DIFFICULTY : A harsh, rocky cliff on Pivot Mountain, fraught with Rock- and Flying-type Pokemon. No weather, 8 floors. Boss: a loud and obnoxious Skarmory that attacks recklessly and is easily defeated with normal attacks. Treasure: Any two Scarves.
3 - Dry Dunes : EASY DIFFICULTY : A sandy maze full of desert Pokemon. Has Monster Houses. Sandstorm weather, 10 floors. Boss: a mob of Sandslash that rolls around to attack, but can be unrolled and made vulnerable with stunning or wide-ranged attacks. Treasure: A bag of 7 random Orbs.
4 - Spiral Chasm : MEDIUM DIFFICULTY : A cave leading deep into the earth. Very dark, has Monster Houses. No weather, 10 floors. Boss: a Crobat who evades attacks by darting in and out of the shadows - light up the cave or use sound attacks to break his technique. Treasure: Lost Loot and random items.
5 - Tidal Cove : MEDIUM DIFFICULTY : A marine cave with water routes and rocky ledges. No weather, 12 floors. Boss: a greedy Tentacruel that reaches out to steal items before they can be used. Treasure: Lost Loot and random items.
6 - Bramble Grove : MEDIUM DIFFICULTY : A thick forest inhabited by Bug-type Pokemon, where the only road onward is up into the canopy. No weather, 10 floors. Boss: a Scyther who strikes from the thick foliage - you'll have to cause some massive collateral damage to get past him. Treasure: Lost Loot and random items.
7 - Clarion Plateau : HARD DIFFICULTY : A sun-baked maze in Azimuth Plain where Fire-types run wild, scorching the ground. Has traps and Monster Houses. Strong sunlight, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
8 - Dismal Cave : HARD DIFFICULTY : A zero-visibility cavern in the Umbra Caves, filled with Dark- and Ghost-type Pokemon...and, if you let your imagination run wild, some more frightening presences. Has traps and Monster Houses. Thick fog, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
9 - Drizzle Ruins : HARD DIFFICULTY : A rain-drenched labyrinth in the heart of the Aurora Forest where jungle Pokemon dance to summon storms. Has traps and Monster Houses. Heavy rain, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
10 - Whiteout Road : HARD DIFFICULTY : A path to the peak of a snow-capped mountain, where mischievous Ice-type Pokemon ambush explorers. Has traps and Monster Houses. Hailstorm, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
11 - Distortion Tunnel : INSANE DIFFICULTY : ...?

((IC/OOC NOTE: The segments of the descriptions in italics are not on the sheet that characters see.))
1 - Little Hill : BEGINNER DIFFICULTY : A grassy burrow under a small hill where meadow Pokemon live. No weather, 3 floors. Treasure: a bag of assorted Gummis. A short, easy dungeon for beginners.
2 - Carved Crag : EASY DIFFICULTY : A harsh, rocky cliff on Pivot Mountain, fraught with Rock- and Flying-type Pokemon. No weather, 8 floors. Boss: a loud and obnoxious Skarmory that attacks recklessly and is easily defeated with normal attacks. Treasure: Any two Scarves.
3 - Dry Dunes : EASY DIFFICULTY : A sandy maze full of desert Pokemon. Has Monster Houses. Sandstorm weather, 10 floors. Boss: a mob of Sandslash that rolls around to attack, but can be unrolled and made vulnerable with stunning or wide-ranged attacks. Treasure: A bag of 7 random Orbs.
4 - Spiral Chasm : MEDIUM DIFFICULTY : A cave leading deep into the earth. Very dark, has Monster Houses. No weather, 10 floors. Boss: a Crobat who evades attacks by darting in and out of the shadows - light up the cave or use sound attacks to break his technique. Treasure: Lost Loot and random items.
5 - Tidal Cove : MEDIUM DIFFICULTY : A marine cave with water routes and rocky ledges. No weather, 12 floors. Boss: a greedy Tentacruel that reaches out to steal items before they can be used. Treasure: Lost Loot and random items.
6 - Bramble Grove : MEDIUM DIFFICULTY : A thick forest inhabited by Bug-type Pokemon, where the only road onward is up into the canopy. No weather, 10 floors. Boss: a Scyther who strikes from the thick foliage - you'll have to cause some massive collateral damage to get past him. Treasure: Lost Loot and random items.
7 - Clarion Plateau : HARD DIFFICULTY : A sun-baked maze in Azimuth Plain where Fire-types run wild, scorching the ground. Has traps and Monster Houses. Strong sunlight, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
8 - Dismal Cave : HARD DIFFICULTY : A zero-visibility cavern in the Umbra Caves, filled with Dark- and Ghost-type Pokemon...and, if you let your imagination run wild, some more frightening presences. Has traps and Monster Houses. Thick fog, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
9 - Drizzle Ruins : HARD DIFFICULTY : A rain-drenched labyrinth in the heart of the Aurora Forest where jungle Pokemon dance to summon storms. Has traps and Monster Houses. Heavy rain, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
10 - Whiteout Road : HARD DIFFICULTY : A path to the peak of a snow-capped mountain, where mischievous Ice-type Pokemon ambush explorers. Has traps and Monster Houses. Hailstorm, 16 floors. Treasure: Lost Loot, random items, and Golden Seeds....or the opportunity to see a Time Gear.
11 - Distortion Tunnel : INSANE DIFFICULTY : ...?